Tag: indie
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A Case Against Photorealism in Games
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This post will explain why photorealistic rendering in games is important and, paradoxically, why you shouldn’t care too much about it. Photorealism is the Bonsai Kitten of game development: everyone talks about it, but it has yet to be seen. Despite this, there’s an ongoing battle of wits between game engines, ferociously fought with tech demos and last-minute…
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Console debugging in Unity made easy
One of the most interesting feature of Unity is the ability to extend its editor and standard components. This has allowed developers all around the world to create amazing extensions which dramatically improve Unity’s usability. And, in some cases, compensate for its shortages. A very intriguing feature which is not-so-well known is the ability to customise the messages in…
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The most anticipated games #17
Observatorium | indieDB | website Observatorium is a game currently developed by Jonathan McEnroe, Clive Lawrence and Peter Satera, knows as the Observatorium Team. Part of its gameplay will requires to create constellation and to somehow link them to with the rest of the environment: merge space with nature, as the website says. The player moves the boat using the keyboard, while the mouse…
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How to survive your first game exhibition
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Let’s be honest: successful game development is not about developing a game. Is about being able to find an audience for your game. A mistake that many independent developers are doing is to push all their resources into the actual making, leaving little to no budget for networking and marketing. Being able to build hype around your game is, in most cases, essential. You…
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The most anticipated exploration games
Dream | HyperSloth Games | website | steam The first time I played Dream was at the BAFTA Inside Games 2014, where I also had the chance to try Monument Valley. After more than one year, Dream has finally been released and it has really exceed my expectations. Made by a very small team, it has…
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The most anticipated abstract games
I can safely say that the undoing of many indies has been compromising on their games in order to make them more commercially appealing. Attempting to standardise games has created a wave of products which cannot compete with the bigger titles, and lack of innovation. Cloning Flappy Bird and Crossy Road can only take you so far. Luckily enough,…
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How to retrieve all the images from a website
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Few weeks ago I posted on Twitter few rather bizarre screenshots. A composition of all the submissions for #ScreenshotSaturday, loosely ordered by colour. In this series of posts I’ll briefly explain how I did that using Python. You can download the original pictures (16Mb, 71Mb, 40Mb, 13Mb) here.
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The most anticipated space games
Routine | Lunar Software | twitter | website There are games you know are destined to be a massive success. And Routine surely is one of them. Developed by a very small team, this survival game is set in an abandoned facility on the Moon. Which turns out to be not so abandoned after all. I’ve been a big fan of retro…
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The 3 most anticipated games: #3D
A Light In Chorus | Eliott Johnson & Matthew Warshaw | twitter | website A couple of years ago I met Eliott and Matthew at London Indies. They were going around the pub showing a brief demo of their mysterious game. It took me five seconds to realise how much potential was there. A Light In Chorus is…