A Case Against Photorealism in Games

This post will explain why photorealistic rendering in games is important and, paradoxically, why you shouldn’t care too much about it.

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Photorealism is the Bonsai Kitten of game development: everyone talks about it, but it has yet to be seen. Despite this, there’s an ongoing battle of wits between game engines, ferociously fought with tech demos and last-minute announcements. Being able to render reality seems to be the priority. But… does it really matter? Continue reading

Console debugging in Unity made easy

One of the most interesting feature of Unity is the ability to extend its editor and standard components. This has allowed developers all around the world to create amazing extensions which dramatically improve Unity’s usability. And, in some cases, compensate for its shortages. A very intriguing feature which is not-so-well known is the ability to customise the messages in the debug console. Rather than give you a self proclaimed ultimate solution to console debugging, this post will cover different topics to help you creating your own.

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The most anticipated games #17

Observatorium | indieDBwebsite

Observatorium is a game currently developed by Jonathan McEnroe, Clive Lawrence  and Peter Satera, knows as the Observatorium Team. Part of its gameplay will requires to create constellation and to somehow link them to with the rest of the environment: merge space with nature, as the website says. The player moves the boat using the keyboard, while the mouse connects stars into a constellation and catches fish. Despite the game has been showcased at Dare to be Digital 2015, very little is known at this point. Yet, Observatorium looks amazing and I honestly can’t wait to play it.

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The most anticipated exploration games

Dream | HyperSloth Games | website | steam

The first time I played Dream was at the BAFTA Inside Games 2014, where I also had the chance to try Monument Valley. After more than one year, Dream has finally been released and it has really exceed my expectations. Made by a very small team, it has a graphics and a level of content which is comparable to many high-profile games. Dream brings you inside the dream of a man, allowing the player to explore a variety of bizarre and diverse environments. Physics and Logic don’t always make sense in dreams, and HyperSloth is building clever mechanics out of this. Dream has been released this week; even if you’re not into puzzles, its dreamy and relaxing locations make it one of the perfect exploration games so far. And if that’s not enough, Dream features some of the best music you can hear in a game.

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