Books

After the success of A Gentle Introduction to Shaders, I have teamed with Packt Publishing to bring to life one of the most complete books about shader coding in Unity.

The series was written for Unity 2018, but its content is still surprisingly relevant for the built-in rendering pipeline.

Complete Unity 2018 Game Development

The tile is available in two editions:

You can read a sample of the book here.

Unity 2018 Shaders and Effects Cookbook

The title s available in two editions:

You can read a sample of the book here.

Unity 5.x Shaders and Effects Cookbook

Unity 5.x Shaders and Effects Cookbook is available in two editions:

You can read a sample of the book here.