You can read the rest of this online course here:
This article introduces the concept of parallel sorting, discussing the theory and implementation of a shader that can sort pixels.
You can read the full series here:
You can find a link to download the Unity source code at the end of this tutorial.
In the previous part of this tutorial, Improving the Rainbow – Part 1, we have seen different techniques to reproduce the colours of the rainbow procedurally. Solving this problem efficiently will allow us to simulate physically based reflections with a much higher fidelity.
The purpose of this post is to introduce a novel approach that yields better results than any of the previous solutions, without using any branching.
You can find the complete series here:
A link to download the Unity project used in this series is also provided at the end of the page.
Following the unexpected success of the tutorial on Inverse Kinematics for Tentacles, I have decided to share the shader that I used to make them so realistic.
If you are not familiar with shaders, fear not. This tutorial will be target at beginners, and you’ll only need a basic understanding of how Unity works.
A link to download the full Unity package for this tutorial is provided at the end.