Category: Tutorial

  • Minecraft Plugin Development

    Minecraft Plugin Development

    This article will teach you how to develop and deploy a Minecraft plugin for a Paper server, using the Bukkit API. As a toy example, you will learn all the steps necessary to create a plugin that allows players to craft special compasses that can teleport them to their linked lodestones. This is going to…

  • Unity 4D #4: Creating 4D Objects

    Unity 4D #4: Creating 4D Objects

    This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension. You can find all the articles in this series here:

  • Unity 4D #3: Rendering 4D Objects

    Unity 4D #3: Rendering 4D Objects

    This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section. You can find all the articles in this series here: A link to download the Unity4D package can be found at the end of this article.

  • Unity 4D #2: Extending Unity to 4D

    Unity 4D #2: Extending Unity to 4D

    This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics and the C# code necessary to store and manipulate 4D objects in Unity. You can find all the articles in this series…

  • Unity 4D #1: Understanding the Fourth Dimension

    Unity 4D #1: Understanding the Fourth Dimension

    This is the first part of a series of articles dedicated to extending Unity from 3D to 4D. In this instalment, we will explore the fourth dimension, from its representations in movies and video games, to its more mathematical and geometrical interpretations. At the end of the series, you will learn how to create and…

  • Slippy Maps with Unity

    Slippy Maps with Unity

    A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be familiar with is Google Maps, alongside many others like that. This tutorial will show you how to create…

  • Seam Carving

    Seam Carving

    Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not โ€œstretchโ€ the image, but it selectively removes the pixels which contain the least amount of information

  • Car Paint Shader: Thin-Film Interference

    Car Paint Shader: Thin-Film Interference

    This post completes the journey started in The Mathematics of Thin-Film Interference, by explaining how to turn the equations previously presented into actual shader code. You can find the complete series here: A link to download the Unity project used in this series is also provided at the end of the page.

  • The Mathematics of Thin-Film Interference

    The Mathematics of Thin-Film Interference

    This post continues our journey through the Mathematical foundations of iridescence. This time, we will discuss a new way in which material can split light: thin-film interference. This is how bubbles (and car paint) get their unique reflections. You can find the complete series here: A link to download the Unity project used in this…

  • The Extended Kalman Filter

    The Extended Kalman Filter

    This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters. This article will explain how to model non-linear processes to improve the filter performance, something known as the Extended Kalman Filter. You can read all the tutorials in this online course here: