Category: Unity

  • Unity 4D #4: Creating 4D Objects

    Unity 4D #4: Creating 4D Objects

    This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension. You can find all the articles in this series here:

  • Unity 4D #3: Rendering 4D Objects

    Unity 4D #3: Rendering 4D Objects

    This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section. You can find all the articles in this series here: A link to download the Unity4D package can be found at the end of this article.

  • Unity 4D #2: Extending Unity to 4D

    Unity 4D #2: Extending Unity to 4D

    This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics and the C# code necessary to store and manipulate 4D objects in Unity. You can find all the articles in this series…

  • Slippy Maps with Unity

    Slippy Maps with Unity

    A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be familiar with is Google Maps, alongside many others like that. This tutorial will show you how to create…

  • Seam Carving

    Seam Carving

    Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not “stretch” the image, but it selectively removes the pixels which contain the least amount of information

  • Topographical Maps in Unity: Edge Detection

    Topographical Maps in Unity: Edge Detection

    This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: In this second part, we will focus on the edge detection algorithm that will be used to draw…

  • Topographical Maps in Unity: Terrain Shading

    Topographical Maps in Unity: Terrain Shading

    This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: A link to download the full Unity package is also available at the end of the tutorial.

  • Inverse Kinematics in 3D

    Inverse Kinematics in 3D

    This tutorial will teach you how to master inverse kinematics in 3D: the technique that solves the problem of moving a robotic arm to reach for a specific target. You can read the rest of this online course here: A link to download the entire Unity package can be found at the end of this…

  • How to Create a 360° Video in Unity

    How to Create a 360° Video in Unity

    This is the second part of the online series dedicated to the creation of 360° videos in Unity. With this course, you will be able to produce 360° videos trailers for your VR games that can be played with YouTube, and even produce effective educational content like the one below. This online course is split…

  • An Introduction to 360° Videos

    An Introduction to 360° Videos

    This online series will cover everything you need to know about 360° videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want to create an immersive 360° video, or a trailer for your VR game, this is the tutorial for…