An Introduction to 360° Videos

This online series will cover everything you need to know about 360° videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want to create an immersive 360° video, or a trailer for your VR game, this is the tutorial for you. You will also learn how to create and edit Ambisonic tracks with Head-Lock stereo audio, which is perfect for 360° videos with narrated voiceovers.

If you are unfamiliar with 360° videos, you can have a look at one that I have recently created, which features a journey through all of the discovered exoplanets.

This online course is split into two modules. The first one will focus on how to create the videos in Unity, and is already available:

The second module will focus on editing the videos, and will be released at a later time:

A link to download a working Unity scene can be found at the end of this page.

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Simulating Epidemics

This is the second part of the online course dedicated to the modelling and simulating of epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the spread of diseases, this series of posts is what you are looking for.

In the second part, we will focus on ways to simulate epidemics. While the code here presented is in C# and runs in Unity, the knowledge can be applied to virtually any other language or engine.

You can read the rest of this online course here:

This online course is inspired by the recent COVID-19 pandemic. Now more than ever we need skilled and passionate people to focus on the complex subject of Epidemiology. I hope these articles will help some of you to get started.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

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And if you are interested in learning more about the virus responsible for the COVID-19 epidemics, SARS-CoV-2, have a look at the semi-serious video down below.

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Journey Sand Shader: Ripples

This is the sixth part of the online series dedicated to Journey Sand Shader.

In this final post, we will recreate the typical sand ripples that appear due to the dune-wind interaction.

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Journey Sand Shader: Glitter Reflection

This is the fifth part of the online series dedicated to Journey Sand Shader.

In this fifth post, we will recreate the shimmering reflections that are typically seen on sand dunes.

Shortly after the publication of this series, Julian Oberbeck and Paul Nadalack made their own attempt at recreating a Journey-inspired scene in Unity. You can see in the thread below how they have improved the glitter reflection to have more temporal coherence. You can read more about their implementation on IndieBurg’s article Mip Map Folding.

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Journey Sand Shader: Specular Reflection

This is the fourth part of the online series dedicated to Journey Sand Shader.

In this fourth post, we will focus on the specular reflections that make the dunes look like an ocean of sand.

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Journey Sand Shader: Sand Normal

This is the third part of the online series dedicated to Journey Sand Shader.

In this third post, we will focus on the normal mapping that will turn smooth 3D models into sandy dunes.

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Journey Sand Shader: Diffuse Colour

This is the second part of the online series dedicated to Journey Sand Shader.

In this second post we will focus on the lighting model used in the game, and how to recreate it in Unity.

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A Journey Into Journey’s Sand Shader

This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.

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Believable Caustics Reflections

Creating believable caustics reflections is something that most technical artists have attempted achieving at some point in their career. If you are a game developer, one of the main reasons to use Twitter is the endless stream of inspiration it can provide. A few days ago Florian Gelzenleuchter (kolyaTQ on twitter) posted a GIF of a caustics effect created in Unity using shaders. The post (below) quickly reached 1.5K likes, showing a genuine interest for this type of content.

While I usually focus on longer, more technical series (such as Volumetric Atmospheric Scattering and Inverse Kinematics), I could not resist the temptation of writing a short and sweet tutorial about Florian‘s effects.

At the end of this article, you will also find a link to download the Unity package with all the assets necessary. Continue reading