Minecraft Plugin Development

This article will teach you how to develop and deploy a Minecraft plugin for a Paper server, using the Bukkit API. As a toy example, you will learn all the steps necessary to create a plugin that allows players to craft special compasses that can teleport them to their linked lodestones. This is going to be a complete guide, covering all aspects of plugin development: from how to set up the project using IntelliJ IDEA, to how to integrate it with bStats to collect metrics.

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The World Generation of Minecraft

This is a companion article to the documentary about the world generation of Minecraft, which you can see below. This is a chance to expand on the content, including more information and resources that was not possible to include in the original 45 minutes of the video.

Have you ever wondered how many grains of sand are on this planet? Well …a rough estimate is… over 7 quintillion! That’s a 7 followed by 18 zeros. And yet, that’s not even half the number of the unique words in Minecraft. So how does Minecraft—and other games like it—build such complex, beautifully crafted yet fully procedural worlds? This article will explore how the game generates its worlds: from its tallest mountain, to its deepest cave. Welcome to the World Generation of Minecraft.

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Minecraft Modding: Laser Gun

While guns are not terribly interesting, this tutorial will cover one rather tricky thing to do in Minecraft, which is often associated with guns: raycasting. Simply put, this is the process of finding what object we are looking at. No command is sadly able to do that, so we will need to come up with an alternative solution.

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An Introduction to Minecraft Modding

This series of articles will offer an overview and a practical tutorial on Minecraft Modding through the creation of data packs and resource packs. If you are interested in extending the game, this is the article for you!

At the end of this first article you will also find a link to download a mod that allows to throw fireballs, which is explored in the second article of this series.

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The most anticipated puzzle games

Relativity | Willy Chyr | tigsource | twitter | website

When an artist reaches the level of mastery necessary to make a game, we can only expect great things to happen. And this is exactly what Relativity is all about. Developed solely by Willy Chyr, this is probably the one and only game which could be labelled as the successor of Antichamber. While the mind bending aspect of Antichamber was in its logic-defying puzzles, Relativity keeps its own mechanic as clean as possible. From the very beginning of the game you know what you can and what you can’t do, and the game never tricks you into believing otherwise. The game is not only amazing for its clever puzzles, but also for the incredible architectural structures that Willy has built. There is no up, down, left or right: the notion of direction itself in Relativity is, indeed, relative…

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