# Sunrise Sort: The Forgotten Sorting Algorithm

Sorting has been a recurring theme on this blog, from The Incredibly Challenging Task of Sorting Colours to GPU Sorting (animation below). If sorting algorithms—especially the more “esoteric” ones—are a subject that easily captures your imagination, this is an article you definitely want to read.

And for the ones who will dare to stay till the end, you will discover what made the Sunrise sort a “forgotten” algorithm.

# Delegates, Lambda Expressions & Closures in C#

If you are familiar with programming, you might have heard of a specific paradigm called functional programming. Most modern languages, such as Java and C#, have integrated some functional elements over time. Other, like Scala and Haskell, were built around that very idea of functional programming.

This online course will look at some of the functional features available in C# 3.0, including the concept of anonymous functions, delegates and lambda expressions. But before doing that, we need to understand what functional programming actually means.

If you are interested, keep reading, and we will explore the following topics:

• Anonymous functions
• Delegates
• Anonymous delegates
• Multicast delegates
• Lambda expressions
• Lambda statements
• Expression-body members
• Expression trees
• Local functions
• Closures

# Colour Curve Correction

This is the third and final part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to use it to correct colour curves.

You can find a link to download the C# scripts and the Unity package used at the end of this post.

# Piecewise Interpolation

This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear interpolation to non-linear mappings. The final part will explore how to use them to correct colour curves.

You can find a link to download the C# scripts and the Unity package used at the end of this post.

# Inverse Kinematics in 3D

This tutorial will teach you how to master inverse kinematics in 3D: the technique that solves the problem of moving a robotic arm to reach for a specific target.

You can read the rest of this online course here:

A link to download the entire Unity package can be found at the end of this tutorial.

# Improving Floating-Point Precision in C#

This tutorial continues the journey to understand floating-point arithmetic, and how to improve the precision of modern programming language types.

At the end of this article, you will find a link to download a simple C# library that provides a new type which improves the precision of traditional `float` and `double` variables.

# An Introduction to Floating-Point Arithmetic

This tutorial will introduce you to floating-point arithmetic, and how many modern languages—C# included—represent real numbers. This is a series in two parts:

At the end of this article, you will find a link to download a simple C# library that provides a new type which improves the precision of traditional `float` and `double` variables.

# From an Outbreak to an Epidemic

This online course introduces the topic of modelling and simulating epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the spread of diseases, this series of posts is what you are looking for.

The third, and final part of this course will focus on different strategies that can be used to explore different mechanisms of transmission, and possible interventions.

This online course is inspired by the recent COVID-19 pandemic. Now more than ever we need skilled and passionate people to focus on the complex subject of Epidemiology. I hope these articles will help some of you to get started.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

# Simulating Epidemics

This is the second part of the online course dedicated to the modelling and simulating of epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the spread of diseases, this series of posts is what you are looking for.

In the second part, we will focus on ways to simulate epidemics. While the code here presented is in C# and runs in Unity, the knowledge can be applied to virtually any other language or engine.

You can read the rest of this online course here:

This online course is inspired by the recent COVID-19 pandemic. Now more than ever we need skilled and passionate people to focus on the complex subject of Epidemiology. I hope these articles will help some of you to get started.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

And if you are interested in learning more about the virus responsible for the COVID-19 epidemics, SARS-CoV-2, have a look at the semi-serious video down below.