This article will explore the origin of the popular flickering light effect, seen across many of their titles including “Quake”, “Half-Life”, “Half-Life: Alyx” and “Portal”. A Unity package to use this very effect can be download at the end of the article.
While guns are not terribly interesting, this tutorial will cover one rather tricky thing to do in Minecraft, which is often associated with guns: raycasting. Simply put, this is the process of finding what object we are looking at. No command is sadly able to do that, so we will need to come up with an alternative solution.
This series of articles will offer an overview and a practical tutorial on Minecraft Modding through the creation of data packs and resource packs. If you are interested in extending the game, this is the article for you!
If you are familiar with programming, you might have heard of a specific paradigm called functional programming. Most modern languages, such as Java and C#, have integrated some functional elements over time. Other, like Scala and Haskell, were built around that very idea of functional programming.
This online course will look at some of the functional features available in C# 3.0, including the concept of anonymous functions, delegates and lambda expressions. But before doing that, we need to understand what functional programming actually means.
If you are interested, keep reading, and we will explore the following topics:
This is the third and final part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to use it to correct colour curves.
This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear interpolation to non-linear mappings. The final part will explore how to use them to correct colour curves.
This tutorial will explore one of the most used Mathematical tools in Game Development: linear interpolation! This first post will focus on its Mathematical definition and implementation. The following parts of this series will explore how to extend linear interpolation to non-linear mappings, and how to use them to correct colour curves.