Gamedev Pronunciation Guide

Introduction

If you are working in the field of Computer Science, chances are you might have encountered quite a lot of technical terms and foreign names, such as Dijkstra and Nyquist. And chances are that you have learnt a good part of them solely from books. And there is nothing more embarrassing than being in an interview and mispronouncing some key term in your field of expertise! Learning the correct pronunciation is also an act of respect towards the many men and women which dedication has become the foundation of our daily work.

This page is a collection of some of the most used—and tricky to pronounce—terms and names from Computer Science, with a focus on Game Development and Computer Graphics. For each term, you can find the “most correct” pronunciation using the International Phonetic Alphabet. For many others, you will also find the respective phonetic respelling used by Wikipedia.

Before you keep reading, there are a few points to keep in mind. Many of the names in this list are in foreign languages, and they cannot be pronounced “the correct way” in English. They have, however, an Anglicised version that makes use of the closest sounds found in the English language. Fourier, for instance, is pronounced [fuʁje] in French, but is often approximated in English as /ˈfʊrieɪ,/ (FOOR-ee-ey). Yet, another commonly accepted variations is /ˈfʊriər/ (FOOR-ee-er). Many names and technical terms also variations between British English (🇬🇧) and American English (🇺🇸); effort was made to include both variants.

If you are interested to learn the pronunciation of technical terms, Computational Graphics Pronunciation Guide is another good resource. I hope you will find this collection useful, and feel free to get in touch to suggest a change or a new term to add.

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Inverse Kinematics in 3D

This tutorial will teach you how to master inverse kinematics in 3D: the technique that solves the problem of moving a robotic arm to reach for a specific target.

You can read the rest of this online course here:

A link to download the entire Unity package can be found at the end of this tutorial.

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Improving Floating-Point Precision in C#

This tutorial continues the journey to understand floating-point arithmetic, and how to improve the precision of modern programming language types.

At the end of this article, you will find a link to download a simple C# library that provides a new type which improves the precision of traditional float and double variables.

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An Introduction to Floating-Point Arithmetic

This tutorial will introduce you to floating-point arithmetic, and how many modern languages—C# included—represent real numbers. This is a series in two parts:

At the end of this article, you will find a link to download a simple C# library that provides a new type which improves the precision of traditional float and double variables.

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How to Create a 360° Video in Unity

This is the second part of the online series dedicated to the creation of 360° videos in Unity. With this course, you will be able to produce 360° videos trailers for your VR games that can be played with YouTube, and even produce effective educational content like the one below.

This online course is split into two modules. The first one will focus on how to create the videos in Unity, and is already available:

The second module will focus on editing the videos, and will be released at a later time:

A link to download a working Unity scene can be found at the end of this page.

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An Introduction to 360° Videos

This online series will cover everything you need to know about 360° videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want to create an immersive 360° video, or a trailer for your VR game, this is the tutorial for you. You will also learn how to create and edit Ambisonic tracks with Head-Lock stereo audio, which is perfect for 360° videos with narrated voiceovers.

If you are unfamiliar with 360° videos, you can have a look at one that I have recently created, which features a journey through all of the discovered exoplanets.

This online course is split into two modules. The first one will focus on how to create the videos in Unity, and is already available:

The second module will focus on editing the videos, and will be released at a later time:

A link to download a working Unity scene can be found at the end of this page.

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