A Light In Chorus | Eliott Johnson & Matthew Warshaw | twitter | website
A couple of years ago I met Eliott and Matthew at London Indies. They were going around the pub showing a brief demo of their mysterious game. It took me five seconds to realise how much potential was there. A Light In Chorus is one of the most beautiful games I’ve seen so far. What makes it unique is its engine: everything is rendered out of particle clouds. Even if the gameplay has been changing a lot in these months, its aesthetics keeps improving from build to build. I had the chance to play it and I can ensure you that the video compression doesn’t do justice to this beautiful game.
POKU is, with no doubt, one of those games you’ll always recognise. It’s art style is a clever mixture of hand-drawn textures attached on low-poly models. The result is stunning, and gives this constant feeling of being inside a painting. So far, very little is known about its gameplay…
Some developers can are at their best under tight constraints and strong pressure. That’s exactly the case of SUPERHOT, an incredibly innovative game which has come out of a game jam. SUPERHOT implemented bullet time the way it were supposed to be. As its tutorial explains, time moves when you move. Not only this mechanic allows for a very Matrix-y gameplay, but it also add a strategy flavour to a genre which is usually quite boring. I am one of those players who doesn’t like fast paced games which require good aiming skills: that’s why SUPERHOT made my day.