Category: Shaders
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Slippy Maps with Unity
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A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be familiar with is Google Maps, alongside many others like that. This tutorial will show you how to create…
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Seam Carving
Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not “stretch” the image, but it selectively removes the pixels which contain the least amount of information
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Topographical Maps in Unity: Edge Detection
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: In this second part, we will focus on the edge detection algorithm that will be used to draw…
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Topographical Maps in Unity: Terrain Shading
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: A link to download the full Unity package is also available at the end of the tutorial.
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How to Create a 360° Video in Unity
This is the second part of the online series dedicated to the creation of 360° videos in Unity. With this course, you will be able to produce 360° videos trailers for your VR games that can be played with YouTube, and even produce effective educational content like the one below. This online course is split…
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Journey Sand Shader: Ripples
This is the sixth part of the online series dedicated to Journey Sand Shader. In this final post, we will recreate the typical sand ripples that appear due to the dune-wind interaction.
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Journey Sand Shader: Glitter Reflection
This is the fifth part of the online series dedicated to Journey Sand Shader. In this fifth post, we will recreate the shimmering reflections that are typically seen on sand dunes. Shortly after the publication of this series, Julian Oberbeck and Paul Nadalack made their own attempt at recreating a Journey-inspired scene in Unity. You…
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Journey Sand Shader: Specular Reflection
This is the fourth part of the online series dedicated to Journey Sand Shader. In this fourth post, we will focus on the specular reflections that make the dunes look like an ocean of sand.
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Journey Sand Shader: Sand Normal
This is the third part of the online series dedicated to Journey Sand Shader. In this third post, we will focus on the normal mapping that will turn smooth 3D models into sandy dunes.