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    • Hi Thomas!
      Thank you for your message!
      The GIF you see is the actual result of the shader I created.
      It is very similar in its structure to the one used for the CD-ROM shader, but the core equation is different.
      I haven’t had the time to finish this series yet, but I’ll get back to it, no worries!

Webmentions

  • CD-ROM Shader: Diffraction Grating - Part 2 - Alan Zucconi June 10, 2018

    Hi Thomas!
    Thank you for your message!
    The GIF you see is the actual result of the shader I created.
    It is very similar in its structure to the one used for the CD-ROM shader, but the core equation is different.
    I haven’t had the time to finish this series yet, but I’ll get back to it, no worries!

  • CD-ROM Shader: Diffraction Grating - Part 1 - Alan Zucconi June 10, 2018

    Hi Thomas!
    Thank you for your message!
    The GIF you see is the actual result of the shader I created.
    It is very similar in its structure to the one used for the CD-ROM shader, but the core equation is different.
    I haven’t had the time to finish this series yet, but I’ll get back to it, no worries!

  • Improving the Rainbow - Part 2 - Alan Zucconi June 10, 2018

    Hi Thomas!
    Thank you for your message!
    The GIF you see is the actual result of the shader I created.
    It is very similar in its structure to the one used for the CD-ROM shader, but the core equation is different.
    I haven’t had the time to finish this series yet, but I’ll get back to it, no worries!

  • The Nature of Light - Alan Zucconi June 10, 2018

    Hi Thomas!
    Thank you for your message!
    The GIF you see is the actual result of the shader I created.
    It is very similar in its structure to the one used for the CD-ROM shader, but the core equation is different.
    I haven’t had the time to finish this series yet, but I’ll get back to it, no worries!