Category: Shaders
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Journey Sand Shader: Diffuse Colour
This is the second part of the online series dedicated to Journey Sand Shader. In this second post we will focus on the lighting model used in the game, and how to recreate it in Unity.
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A Journey Into Journey’s Sand Shader
This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.
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Believable Caustics Reflections
Creating believable caustics reflections is something that most technical artists have attempted achieving at some point in their career. If you are a game developer, one of the main reasons to use Twitter is the endless stream of inspiration it can provide. A few days ago Florian Gelzenleuchter (kolyaTQ on twitter) posted a GIF of a caustics…
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Interactive Map Shader: Terrain Shading
This is the third part of the online course dedicated to interactive maps. This is a tutorial in three parts: A link to download the Unity package for this tutorial can be found at the end of this article.
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Interactive Map Shader: Scrolling Effect
This is the second part of the online course dedicated to interactive maps. This is a tutorial in three parts: A link to download the Unity package for this tutorial can be found at the end of this article.
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Interactive Map Shader: Vertex Displacement
This online course is dedicated to interactive maps, and how to create them using Shaders in Unity. This is a tutorial in three parts: This effect will serve as the base for more advanced techniques, such as holographic projections and even Black Panther’s sand table. A link to download the Unity package for this tutorial…
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Sprite Doodle Shader Effect
This online course will teach you how to recreate a popular sprite doodle effect using Shaders in Unity. If this is an aesthetic that you want in your game, this tutorial will show you how to achieve it without the need to draw dozens of different images. Such a style has become increasingly popular over…
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Parallax Shaders & Depth Maps
In the previous part of this series, Inside Facebook 3D Photos, we have explained how modern mobile phones are able to infer depth from pictures. Such a piece of information is stored in a depth map, which is used for a variety of effects. From blurring the background to three-dimensional reconstruction, this type of technology will…
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Inside Facebook 3D Photos: Parallax Shaders
In the past few months, Facebook has been plagued filled with 3D photos. If you have not had the chance to see one, 3D photos are images inside a post which gently change perspective as you scroll the page, or as you move your mouse over them. A few months prior to their introduction, Facebook had…
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Shader Showcase Saturday #11: Return of the Obra Dinn
Most indie developers might know Lucas Pope as the developers of the critically acclaimed Papers, Please. Thanks to its simple, yet thoughtful mechanics, Papers, Please helped to shape an entirely new genre of video games. And it even inspired a short film with the same name. Despite its success, one of the most recurring criticisms the game has…