Tag: unity
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Shader Showcase Saturday #1: Volumetric Crystals
When a 3D object is drawn on the screen, only its outer shell is actually rendered. This works for most solid and opaque materials, but is not powerful enough to bring life to transparent and translucent materials. Currently, this is one of the biggest limitations of most modern game engines. Volumetric rendering is a technique that…
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Unite Berlin 2018: What Went Wrong
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If you have been following Unite Berlin, you might be aware that OMG NESTED PREFABS! Fun fact: I was literally below the confetti explosion; I’m back to London, and I’m still finding those damn confetti everywhere. And I have evidence…
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Inverse Kinematics in 2D – Part 2
You can read the rest of this online course here: A follow-up that focuses on 3D is also available:
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Inverse Kinematics in 2D – Part 1
If you have been following this blog for a while, you might have noticed some recurring themes. Inverse Kinematics is definitely one them, and I have dedicated an entire series on how to apply it to robotic arms and tentacles. If you have not read them, do not fear: this new series will be self-contained,…






