Unity 4D #1: Understanding the Fourth Dimension

This is the first part of a series of articles dedicated to extending Unity from 3D to 4D. In this instalment, we will explore the fourth dimension, from its representations in movies and video games, to its more mathematical and geometrical interpretations.

At the end of the series, you will learn how to create and manipulate 4D objects inside a modern game engine like Unity or Unreal.

You can find all the articles in this series here:

A link to download the Unity4D package can be found at the end of this article.

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The Mathematics of Thin-Film Interference

This post continues our journey through the Mathematical foundations of iridescence. This time, we will discuss a new way in which material can split light: thin-film interference. This is how bubbles (and car paint) get their unique reflections.

You can find the complete series here:

A link to download the Unity project used in this series is also provided at the end of the page.

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Exoplanet Catalogue

An exoplanet is a planet that orbits another star other than the Sun; since 1988, more than 4,300 of them have been confirmed. This catalogue provides a visual way to visualise exoplanets in their solar systems, together with their habitable zones. The data comes from the NASA Exoplanet Archive and it only includes all the confirmed exoplanets since January 2021. For more information about exoplanets, you can check the main article here.

For licensing and enquires, contact email.

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From an Outbreak to an Epidemic

This online course introduces the topic of modelling and simulating epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the spread of diseases, this series of posts is what you are looking for.

The third, and final part of this course will focus on different strategies that can be used to explore different mechanisms of transmission, and possible interventions.

This online course is inspired by the recent COVID-19 pandemic. Now more than ever we need skilled and passionate people to focus on the complex subject of Epidemiology. I hope these articles will help some of you to get started.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

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Simulating Epidemics

This is the second part of the online course dedicated to the modelling and simulating of epidemics. If you are interested in understanding how Mathematicians, Programmers and Data Scientists are studying and fighting the spread of diseases, this series of posts is what you are looking for.

In the second part, we will focus on ways to simulate epidemics. While the code here presented is in C# and runs in Unity, the knowledge can be applied to virtually any other language or engine.

You can read the rest of this online course here:

This online course is inspired by the recent COVID-19 pandemic. Now more than ever we need skilled and passionate people to focus on the complex subject of Epidemiology. I hope these articles will help some of you to get started.

All the revenue made from this article through Patreon will be donated to the National Emergencies Trust (NET) to help those most affected by the recent coronavirus outbreak. If you have recently become a patron for this reason, get in touch and I will add your contribution.

Become a Patron!

And if you are interested in learning more about the virus responsible for the COVID-19 epidemics, SARS-CoV-2, have a look at the semi-serious video down below.

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Understanding the Technology Behind DeepFakes

You can read all the posts in this series here:

If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.

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An Introduction to Neural Networks and Autoencoders

You can read all the posts in this series here:

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A Journey Through the Atmosphere

This post describes how to model the density of the atmosphere at different altitude. This is a critical step, since the atmospheric density is one of the parameters necessary to correctly calculate the Rayleigh scattering.

You can find all the post in this series here:

You can download the Unity package for this tutorial at the bottom of the page.

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