Tag: tutorial

  • Unity 4D #4: Creating 4D Objects

    Unity 4D #4: Creating 4D Objects

    This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension. You can find all the articles in this series here:

  • Unity 4D #3: Rendering 4D Objects

    Unity 4D #3: Rendering 4D Objects

    This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section. You can find all the articles in this series here: A link to download the Unity4D package can be found at the end of this article.

  • Unity 4D #2: Extending Unity to 4D

    Unity 4D #2: Extending Unity to 4D

    This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics and the C# code necessary to store and manipulate 4D objects in Unity. You can find all the articles in this series…

  • Unity 4D #1: Understanding the Fourth Dimension

    Unity 4D #1: Understanding the Fourth Dimension

    This is the first part of a series of articles dedicated to extending Unity from 3D to 4D. In this instalment, we will explore the fourth dimension, from its representations in movies and video games, to its more mathematical and geometrical interpretations. At the end of the series, you will learn how to create and…

  • Slippy Maps with Unity

    Slippy Maps with Unity

    A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly. The most popular slippy map you might be familiar with is Google Maps, alongside many others like that. This tutorial will show you how to create…

  • Seam Carving

    Seam Carving

    Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling. Compared to the traditional resizing tool, it does not โ€œstretchโ€ the image, but it selectively removes the pixels which contain the least amount of information

  • Journey Sand Shader: Ripples

    Journey Sand Shader: Ripples

    This is the sixth part of the online series dedicated to Journey Sand Shader. In this final post, we will recreate the typical sand ripples that appear due to the dune-wind interaction.

  • Journey Sand Shader: Glitter Reflection

    Journey Sand Shader: Glitter Reflection

    This is the fifth part of the online series dedicated to Journey Sand Shader. In this fifth post, we will recreate the shimmering reflections that are typically seen on sand dunes. Shortly after the publication of this series, Julian Oberbeck and Paul Nadalack made their own attempt at recreating a Journey-inspired scene in Unity. You…

  • Journey Sand Shader: Specular Reflection

    Journey Sand Shader: Specular Reflection

    This is the fourth part of the online series dedicated to Journey Sand Shader. In this fourth post, we will focus on the specular reflections that make the dunes look like an ocean of sand.

  • Journey Sand Shader: Diffuse Colour

    Journey Sand Shader: Diffuse Colour

    This is the second part of the online series dedicated to Journey Sand Shader. In this second post we will focus on the lighting model used in the game, and how to recreate it in Unity.