
You can read the rest of this online course here:
A follow-up that focuses on 3D is also available:
- Part 3. Inverse Kinematics in 3D
There are 147 posts filed in Tutorial (this is page 5 of 15).
You can read the rest of this online course here:
A follow-up that focuses on 3D is also available:
If you have been following this blog for a while, you might have noticed some recurring themes. Inverse Kinematics is definitely one them, and I have dedicated an entire series on how to apply it to robotic arms and tentacles. If you have not read them, do not fear: this new series will be self-contained, as it reviews the problem of Inverse Kinematics from a new perspective.
You can read the rest of this online course here:
A follow-up that focuses on 3D is also available:
You can read all the posts in this series here:
If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.
You can read all the posts in this series here:
If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.
You can read all the posts in this series here:
You can read all the posts in this series here:
If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.
You can read all the posts in this series here:
If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.
This tutorial will cover the theory and practice of creating deepfakes: videos in which faces have been swapped using Machine Learning and Deep Neural Networks. If you are interested in learning more about this novel technique, this is the course for you.
After a theoretical introduction, this course will focus on how to make the most out of the popular applications FakeApp and faceswap; most of the deepfakes you will find online (such as the ones featuring Nicolas Cage) have been created using them.
You can read all the posts in this series here:
If you are interested in reading more about AI Art (Stable Diffusion, Midjourney, etc) you can check this article instead: The Rise of AI Art.
Making games is hard. Engines like Unity and Unreal have massively lowered the barrier to entry into this industry. And now that making games is easier than it has ever been before, developers are facing a new crisis. More and more people are joining this industry every day, making it harder to succeed in such an overcrowded market.
Many games that were popular and successful five years ago, would go mostly unnoticed today. More skills are needed to make a game stand out from its competitors, and this is why I believe that learning shaders is so important.
Shaders are the paintbrushes developers use to render graphics. The look and aesthetic of many iconic games, such as Journey, Antichamber and No Man’s Sky, was made possible only by the clever use of shaders.
Whether you are a new developer wanting to make games, or a veteran of the industry, learning how to write shaders can make the difference. This unusual tutorial pays homage to some of the best online content creators that you should know if you want to start your journey into shader coding. Continue reading
You can read the full series here:
You can find a link to download the Unity source code at the end of this tutorial.