
You can find all the post in this series here:
- Part 1. Volumetric Atmospheric Scattering
- Part 2. The Theory Behind Atmospheric Scattering
- Part 3. The Mathematics of Rayleigh Scattering
- Part 4. A Journey Through the Atmosphere
- Part 5. A Shader for the Atmospheric Sphere
- Part 6. Intersecting The Atmosphere
- Part 7. Atmospheric Scattering Shader
- 🔒 Part 8. An Introduction to Mie Theory
You can download the Unity package for this tutorial at the bottom of the page.