This post continues our journey through the Mathematical foundations of iridescence. This time, we will discuss a new way in which material can split light: thin-film interference. This is how bubbles (and car paint) get their unique reflections.
This article will explore the origin of the popular flickering light effect, seen across many of their titles including “Quake”, “Half-Life”, “Half-Life: Alyx” and “Portal”. A Unity package to use this very effect can be download at the end of the article.
This is the second part of the series dedicated to the catenary, the mathematical object used to model hanging wires, cables and chains. This post will show how to implement catenaries in a game engine like Unity.
This online series will cover everything you need to know about 360° videos; from how to create them in Unity, to how to edit them in Premiere Pro in a format compatible with YouTube. Whether you want to create an immersive 360° video, or a trailer for your VR game, this is the tutorial for you. You will also learn how to create and edit Ambisonic tracks with Head-Lock stereo audio, which is perfect for 360° videos with narrated voiceovers.
If you are unfamiliar with 360° videos, you can have a look at one that I have recently created, which features a journey through all of the discovered exoplanets.
This online course is split into two modules. The first one will focus on how to create the videos in Unity, and is already available: