Category: Games

  • A Case Against Photorealism in Games

    A Case Against Photorealism in Games

    This post will explain why photorealistic rendering in games is important and, paradoxically, why you shouldn’t care too much about it. Photorealism is the Bonsai Kitten of game development: everyone talks about it, but it has yet to be seen. Despite this, there’s an ongoing battle of wits between game engines, ferociously fought with tech demos and last-minute…

  • Game Barcode: A Study of Colours in Games

    Game Barcode: A Study of Colours in Games

    This tutorial shows how to download videos from YouTube and to process their frames with Python; I have used this technique to create game barcode, an image created by sorting the colours in each frame of a particular video. You can see some of most intriguing here: This tutorial is divided in four parts:

  • Censorship in Games: Violence, Sex and Fig Leaves

    Censorship in Games: Violence, Sex and Fig Leaves

    Violence From Pong to GTA V, it is undeniable that games have undergone a massive evolution in the past fifty years. While books and movies have offered a passive entertainment, games are the first really interactive media in history. And since we are the first generation which is experiencing it, it’s only natural that we question its power. This post offers…

  • The UGC Dilemma: post-mortem of a level editor

    The UGC Dilemma: post-mortem of a level editor

    It is undeniable that user generated content is getting more and more relevant for games. When a player has the power to create their own content , they engage with the game in a completely new way. But if you’re a developer, you should know that creating a proper level editor can be even more time consuming that creating the game…

  • A practical tutorial to hack (and protect) Unity games

    A practical tutorial to hack (and protect) Unity games

    If there’s a term which is often misunderstood, that’s for sure hacking. When it refers to softwares, it usually gets a negative connotation which smells of piracy and copyright infringements. This post will not cover any of these topics; quite the opposite, I strongly discourage readers from taking any action which will damage (directly or indirectly) other developers. That said:…

  • The most anticipated games #17

    Observatorium | indieDB | website Observatorium is a game currently developed by Jonathan McEnroe, Clive Lawrence  and Peter Satera, knows as the Observatorium Team. Part of its gameplay will requires to create constellation and to somehow link them to with the rest of the environment: merge space with nature, as the website says. The player moves the boat using the keyboard, while the mouse…

  • The most anticipated simulation games

    Big Pharma | Twice Circled | website | pre order When I was a kid, I used to play Theme Hospital for hours. I’m pretty sure I was terrible at it, but this didn’t stop me from enjoying its lovely animations. I had to wait 18 many years to experience that same feeling again. Big Pharma is one of the most…

  • The most anticipated, aesthetic-driven games

    It’s not uncommon for games to have a visual style which is not directly related to their gameplay. In these three games, instead, graphics and gameplay entangles to create beautiful, aesthetic driven experiences. Memory of a Broken Dimension | Ezra Hanson-White | itch.io | website | steam If there’s a game which is pushing the concept of…

  • Extension methods in C#

    Extension methods in C#

    Following the heritage of C++, C# comes with a number of powerful features which can either be used to massively improve your code …or to make it completely unreadable. In this post we’ll discuss a technique to add new methods to already existing classes. Yes, even classes you don’t have access to such as Vector3, Rigidbody and even string. Let’s introduce extension methods with…

  • The most anticipated exploration games

    Dream | HyperSloth Games | website | steam The first time I played Dream was at the BAFTA Inside Games 2014, where I also had the chance to try Monument Valley. After more than one year, Dream has finally been released and it has really exceed my expectations. Made by a very small team, it has…