
This article will show how to extend Unity to support four-dimensional geometry. This is the second article in a series of four, and the first one which will probably start discussing the Mathematics and the C# code necessary to store and manipulate 4D objects in Unity.



You can find all the articles in this series here:
- Part 1: Understanding the Fourth Dimension
- Part 2: Extending Unity from 3D to 4D
- Part 3: Rendering 4D Objects
- Part 4: Creating 4D Objects
A link to download the Unity4D package can be found at the end of this article.
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