Category: Unity
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GPU Sorting
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This article introduces the concept of parallel sorting, discussing the theory and implementation of a shader that can sort pixels. You can read the full series here: You can find a link to download the Unity source code at the end of this tutorial.
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Atmospheric Scattering Shader
This tutorial finally concludes our journey to simulate Rayleigh Scattering for a planet’s atmosphere. The next (and final) part will show how to change the shader to also include an additional type of scattering, known as Mie Scattering. You can find all the post in this series here: You can download the Unity package for…
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A Shader for the Atmospheric Sphere
You can find all the post in this series here: You can download the Unity package for this tutorial at the bottom of the page.
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Intersecting The Atmosphere
You can find all the post in this series here: You can download the Unity package for this tutorial at the bottom of the page.
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Tentacle Suckers Shader
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Following the unexpected success of the tutorial on Inverse Kinematics for Tentacles, I have decided to share the shader that I used to make them so realistic. If you are not familiar with shaders, fear not. This tutorial will be target at beginners, and you’ll only need a basic understanding of how Unity works. A…





