Category: Games

  • How to retrieve all the images from a website

    Few weeks ago I posted on Twitter few rather bizarre screenshots. A composition of all the submissions for #ScreenshotSaturday, loosely ordered by colour. In this series of posts I’ll briefly explain how I did that using Python. You can download the original pictures (16Mb, 71Mb, 40Mb, 13Mb) here.

  • The most anticipated space games

    Routine | Lunar Software | twitter | website There are games you know are destined to be a massive success. And Routine surely is one of them. Developed by a very small team, this survival game is set in an abandoned facility on the Moon. Which turns out to be not so abandoned after all. I’ve been a big fan of retro…

  • The 3 most anticipated games: #3D

    A Light In Chorus | Eliott Johnson & Matthew Warshaw | twitter | website A couple of years ago I met Eliott and Matthew at London Indies. They were going around the pub showing a brief demo of their mysterious game. It took me five seconds to realise how much potential was there. A Light In Chorus is…

  • The 3 most anticipated games: #pixelart

    It’s not a mystery that I’m attending every game event I can find. Unfortunately, not all the developers are so lucky. Some of the best looking games I’ve seen so far have never been presented to a game event yet. And this is the main reason why I hope, with this series of posts, to help some games reaching…

  • “0RBITALIS” – DevLog #2 // GDC 2014

    With its Steam release approaching, the coding on 0RBITALIS continues in San Fancisco. This week the game has been demoed at GDC 2014, in the alt.ctrl.GDC section. Yes, 0RBITALIS landed in an exhibition about alternative controllers. The game is playable with mouse and keyboard, although all the people who stopped by at my booth could have a…

  • “Still time” – Development log #4

    As promised in my previous development blog about “Still Time”, it’s time to show how levels are processed in order to achieve their polished look. [Step 1: tiles map] The level is assembled from a very minimalistic tiles set. The colours used in those tiles are not the ones that will actually appear on the screen.…

  • The 3 most anticipated games: #2d

    Mini Metro | Dinosaur Polo Club | steam | website One of my most important design principles is elegance. And I cannot think about any other game which beautifully achieves it such as Mini Metro. Initially developed during Ludum Dare, the game has gone a long way. Yet, it has always remained faithful both to its mechanic and its style.…

  • “Still time” – Development log #2

    The development of the upcoming “Still time” is slowly but steadily progressing. Just as a quick preview, you can see here how the main screen looks like at the moment. Once again, I couldn’t resist to the ‘ol CRT style. When I first started working on “Still time”, I was pretty sure not to include these…

  • “Still time” – Development log #1

    Since when I started my Master of Research at Imperial College, time management has always been an issue. The problem actually lies in the “time” part, rather than in the “management” one. There is not enough time. I think this paradoxally probably motivates me to create “Still time”, a game in which you are never…

  • RAPTUS – Reviews

    IndieGames (and Gamasutra) (March 31, 2012 ~ by Steve Cook) RAPTUS is a sad and beautiful work of interactive fiction. To say too much would ruin the experience but to quote the author, the game “explores the concepts of Love and Death“. It’s about someone who makes a terrible mistake and the moral decision he…