Tentacle Suckers Shader

Following the unexpected success of the tutorial on Inverse Kinematics for Tentacles, I have decided to share the shader that I used to make them so realistic.

If you are not familiar with shaders, fear not. This tutorial will be target at beginners, and you’ll only need a basic understanding of how Unity works.

  • Introduction
  • Part 1. Creating a new Shader
  • Part 2. Refitting the Shader
  • Part 3. Normal Extrusion
  • Part 4. Sucker Waves
  • Part 5. Selective Extrusion
  • Conclusion & Download

A link to download the full Unity package for this tutorial is provided at the end.

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Inverse Kinematics for Tentacles

This post continues our journey in the depth of Inverse Kinematics. In this tutorial you will learn how to apply this powerful technique to create realistic tentacles.

 

The other post in this series can be found here:

At the end of this post you can find a link to download all the assets and scenes necessary to replicate this tutorial.

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An Introduction to Procedural Animations

This discussion introduces a new series about inverse kinematics for videogames. Before starting our journey, this post will show a few games that use procedural animations, and how they differ from traditional assets-based animations.

You can find all the other parts here:

At the end of this post you can find a link to download all the assets and scenes necessary to replicate this tutorial.

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