Most indie developers might know Lucas Pope as the developers of the critically acclaimed Papers, Please. Thanks to its simple, yet thoughtful mechanics, Papers, Please helped to shape an entirely new genre of video games. And it even inspired a short film with the same name.
Despite its success, one of the most recurring criticisms the game has faced is related to the apparent simplicity of its execution. With Return of the Obra Dinn, Lucas Pope clears any doubt with a game that, by itself, is nothing less than an achievement in technical excellence.
It is no mystery that Fortnite has now become one of the most successful computer games of all time. While many see it as a case study for excellence in marketing and game design, the game itself features some very interesting shader effects.
From a Technical Artist perspective, the most striking effect featured in Fortnite is the self-building effect. When an object is being constructed, its individual pieces appear one by one out of thin air, and fly into position. The same effect is somehow played, in reverse, when an object is damaged, by showing those very pieces flying away and disappearing (above).
If you have been on Twitter this past week, you might have seen videos of the new Spider-Man, developed by Insomniac Games. The game has been praised for its stunning visuals and exceptional attention to detail. One effect, in particular, has captured the players’ attention. It appears that you can see inside every single window of every building. But at a closer look, something does not look right. What’s going on?
— chris person (@Papapishu) September 8, 2018