
This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.
There are 63 posts tagged shader (this is page 2 of 7).
This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.
This is the third part of the online course dedicated to interactive maps.
This is a tutorial in three parts:
A link to download the Unity package for this tutorial can be found at the end of this article.
This is the second part of the online course dedicated to interactive maps.
This is a tutorial in three parts:
A link to download the Unity package for this tutorial can be found at the end of this article.
This online course is dedicated to interactive maps, and how to create them using Shaders in Unity.
This is a tutorial in three parts:
This effect will serve as the base for more advanced techniques, such as holographic projections and even Black Panther’s sand table.
A link to download the Unity package for this tutorial can be found at the end of this article.
This online course will teach you how to recreate a popular sprite doodle effect using Shaders in Unity. If this is an aesthetic that you want in your game, this tutorial will show you how to achieve it without the need to draw dozens of different images.
Such a style has become increasingly popular over the past few years, with many games such as GoNNER and Baba is You heavily relying on it.
This tutorial covers everything you need to know, from teaching the basics of shader coding to the maths used. At the end, you will also find a link to download the complete Unity package.
This series is also strongly inspired by the success of Doodle Studio 95!.
In the previous part of this series, Inside Facebook 3D Photos, we have explained how modern mobile phones are able to infer depth from pictures. Such a piece of information is stored in a depth map, which is used for a variety of effects. From blurring the background to three-dimensional reconstruction, this type of technology will become more and more present in our daily lives.
This is a two-part series. You can read all the posts here:
A link to the complete Unity package is available at the end of the tutorial.
In the past few months, Facebook has been plagued filled with 3D photos. If you have not had the chance to see one, 3D photos are images inside a post which gently change perspective as you scroll the page, or as you move your mouse over them.
A few months prior to their introduction, Facebook had been testing a similar feature with 3D models. While it is easy to understand how Facebook can render 3D models and rotates them according to the mouse position, the same might not be as intuitive for 3D photos.
The techniques that Facebook is using to create the illusion of three-dimensionality on two-dimensional pictures is sometimes known as height map displacement, and it relies on an optical phenomenon called parallax.
This is a two-part series. You can read all the posts here:
A link to the complete Unity package is available at the end of the tutorial.
Most indie developers might know Lucas Pope as the developers of the critically acclaimed Papers, Please. Thanks to its simple, yet thoughtful mechanics, Papers, Please helped to shape an entirely new genre of video games. And it even inspired a short film with the same name.
Despite its success, one of the most recurring criticisms the game has faced is related to the apparent simplicity of its execution. With Return of the Obra Dinn, Lucas Pope clears any doubt with a game that, by itself, is nothing less than an achievement in technical excellence.
It is no mystery that Fortnite has now become one of the most successful computer games of all time. While many see it as a case study for excellence in marketing and game design, the game itself features some very interesting shader effects.
From a Technical Artist perspective, the most striking effect featured in Fortnite is the self-building effect. When an object is being constructed, its individual pieces appear one by one out of thin air, and fly into position. The same effect is somehow played, in reverse, when an object is damaged, by showing those very pieces flying away and disappearing (above).
If you have been on Twitter this past week, you might have seen videos of the new Spider-Man, developed by Insomniac Games. The game has been praised for its stunning visuals and exceptional attention to detail. One effect, in particular, has captured the players’ attention. It appears that you can see inside every single window of every building. But at a closer look, something does not look right. What’s going on?
The architecture in Spider-Man is some M.C. Escher shit.https://t.co/AKhtZUdtvQ pic.twitter.com/yvKSfowiHV
— chris person (@Papapishu) September 8, 2018