Colour Curve Correction

This is the third and final part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to use it to correct colour curves.

You can find a link to download the C# scripts and the Unity package used at the end of this post.

Continue reading

Piecewise Interpolation

This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear interpolation to non-linear mappings. The final part will explore how to use them to correct colour curves.

You can find a link to download the C# scripts and the Unity package used at the end of this post.

Continue reading

Linear Interpolation

This tutorial will explore one of the most used Mathematical tools in Game Development: linear interpolation! This first post will focus on its Mathematical definition and implementation. The following parts of this series will explore how to extend linear interpolation to non-linear mappings, and how to use them to correct colour curves.

You can find a link to download the C# scripts and the Unity package used at the end of this post.

Continue reading