The Transformation Matrix for 2D Games

This tutorial will introduce the Transformation Matrix, one of the standard technique to translate, rotate and scale 2D graphics. The first part of this series, A Gentle Primer on 2D Rotations, explaines some of the Maths that is be used here.

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The 3 most anticipated games: #3D

A Light In Chorus | Eliott Johnson & Matthew Warshaw | twitterwebsite

A couple of years ago I met Eliott and Matthew at London Indies. They were going around the pub showing a brief demo of their mysterious game. It took me five seconds to realise how much potential was there. A Light In Chorus is one of the most beautiful games I’ve seen so far. What makes it unique is its engine: everything is rendered out of particle clouds. Even if the gameplay has been changing a lot in these months, its aesthetics keeps improving from build to build. I had the chance to play it and I can ensure you that the video compression doesn’t do justice to this beautiful game.

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