Tag: 0rbitalis

  • Game Barcode: A Study of Colours in Games

    Game Barcode: A Study of Colours in Games

    This tutorial shows how to download videos from YouTube and to process their frames with Python; I have used this technique to create game barcode, an image created by sorting the colours in each frame of a particular video. You can see some of most intriguing here: This tutorial is divided in four parts:

  • The UGC Dilemma: post-mortem of a level editor

    The UGC Dilemma: post-mortem of a level editor

    It is undeniable that user generated content is getting more and more relevant for games. When a player has the power to create their own content , they engage with the game in a completely new way. But if you’re a developer, you should know that creating a proper level editor can be even more time consuming that creating the game…

  • “0RBITALIS” – DevLog #3 // #LondonIndies

    The final release of 0RBITALIS is a few weeks away, so I decided to bring it to London Indies, one of the most relaxed game meetups in London. Despite being a Bank Holiday, I still managed to introduce the game to quite a few new players. The Puzzle Master Alan Hazelden Greg Kythreotis playing for the first time

  • “0RBITALIS” – DevLog #2 // GDC 2014

    With its Steam release approaching, the coding on 0RBITALIS continues in San Fancisco. This week the game has been demoed at GDC 2014, in the alt.ctrl.GDC section. Yes, 0RBITALIS landed in an exhibition about alternative controllers. The game is playable with mouse and keyboard, although all the people who stopped by at my booth could have a…