Category: Shaders
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Surface shaders in Unity3D
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Part 1, Part 2, Part 3, Part 4, Part 5 This is the second part of a series of posts on Unity3D shaders, and it will focus on surface shaders. As previously mentioned, shaders are special programs written in a language called Cg / HLSL which is executed by GPUs. They are used to draw triangles of your 3D…
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A gentle introduction to shaders in Unity3D
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Part 1, Part 2, Part 3, Part 4, Part 5 We can safely say that Unity3D has made game development easier for a lot of people. Something where it still has a long way to go is, with no doubt, shader coding. Often surrounded by mystery, a shader is a program specifically made to run on a GPU.…
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Fur shading in Unity3D
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Volumetric Rendering: Volume Raycasting
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Volumetric Rendering: Hard & Soft Shadows
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Volumetric Rendering: Ambient Occlusion
This tutorial continues our journey into the fascinating subject of volumetric rendering. This time, we will cover how to simulate ambient occlusion. You can find here all the other posts in this series: The full Unity package is available at the end of this article. 📦
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An Introduction to Mie Theory
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