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  1. Hey, I just supported you on Patreon. Is the password to the tutorials will be given for me on email, or how am I supposed to get access for the rest of tutorials ?:-)

    Thanks a lot for your hard work!

  2. Hi,
    i support you on Patreon, but i can’t see this post.
    the password given on the drive doesn’t seems to work. 🙁

    Thanks for your work.

  3. Hi Alan, I ran into a couple of issue with this fur shader, all the scripts are pretty much the same as yours. But when I increase the Fur Length property the entire model extend outward which looks nothing like the fur in your final result

    Is it because of my texture? I basically used the fur mask texture in your post, but both the mask and the fur texture behave the same

  4. Hi there. I’m sorry, but I have no idea what I’m doing. All I wanted was to apply fur to a sphere to get grass effect (seen on brackeys shrinking planet). So, my first question is:
    Lines 42 and 50 in FurShader.shader – “vertexProgram” is it that the “vert” function in that helpers file?
    Second:
    What kind of texture should I use, I mean, I put some texture I tried to build with gimp and I’m not even close to the results I want.
    Again, sorry if those are stupid questions, but I’m really lost.

Webmentions

  • Postprocessing and image effects in Unity - Shader Tutorial January 25, 2019

    Hi Matheus!
    I think the problem here is that perhaps you are only doing ONE PASS.
    So you are only extruding the material only once!

    To get the grass effect, you need to extrude it many times, at small incremental intervals, to give the effect of depth.