This is the second part of the tutorial dedicated to one of the most used Mathematical tools in Game Development: linear interpolation! In this part, we will explore how to extend the concept of linear interpolation to non-linear mappings. The final part will explore how to use them to correct colour curves.
- Part 1: Linear Interpolation
- Part 2: Piecewise Interpolation
- Part 3: Color Curve Correction
You can find a link to download the C# scripts and the Unity package used at the end of this post.
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