Tag: gdc
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A Bestiary of Alternative Game Controllers
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Many game developers are suspicious about alternative controllers, believing that since they can’t be easily mass produced, they are useless. Well, this is the story of how an Arduino got me to San Francisco for free. Twice.
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How to survive your first game exhibition
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Let’s be honest: successful game development is not about developing a game. Is about being able to find an audience for your game. A mistake that many independent developers are doing is to push all their resources into the actual making, leaving little to no budget for networking and marketing. Being able to build hype around your game is, in most cases, essential. You…
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The most anticipated music games
Shape of the World | Stu Maxwell | twitter | website | kickstarter Some games are insta-buy from the very moment you see the first frame of their trailers. Shape of the World is one of those games. The game doesn’t really have a clear purpose. As described by its developer, is a “world that…
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“0RBITALIS” – DevLog #2 // GDC 2014
With its Steam release approaching, the coding on 0RBITALIS continues in San Fancisco. This week the game has been demoed at GDC 2014, in the alt.ctrl.GDC section. Yes, 0RBITALIS landed in an exhibition about alternative controllers. The game is playable with mouse and keyboard, although all the people who stopped by at my booth could have a…
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The 3 most anticipated games: #2d
Mini Metro | Dinosaur Polo Club | steam | website One of my most important design principles is elegance. And I cannot think about any other game which beautifully achieves it such as Mini Metro. Initially developed during Ludum Dare, the game has gone a long way. Yet, it has always remained faithful both to its mechanic and its style.…