This tutorial will teach you how to create non euclidean cubes in Unity, giving the illusion that each face is a door onto another dimension. This post is part of a series of tutorials on impossible geometries.
This effect can be seen in many game, most notoriously Antichamber which uses it extensively.
You can download the Unity package here.
When an artist reaches the level of mastery necessary to make a game, we can only expect great things to happen. And this is exactly what Relativity is all about. Developed solely by Willy Chyr, this is probably the one and only game which could be labelled as the successor of Antichamber. While the mind bending aspect of Antichamber was in its logic-defying puzzles, Relativity keeps its own mechanic as clean as possible. From the very beginning of the game you know what you can and what you can’t do, and the game never tricks you into believing otherwise. The game is not only amazing for its clever puzzles, but also for the incredible architectural structures that Willy has built. There is no up, down, left or right: the notion of direction itself in Relativity is, indeed, relative…