Category: Unity
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Interactive Map Shader: Vertex Displacement
This online course is dedicated to interactive maps, and how to create them using Shaders in Unity. This is a tutorial in three parts: This effect will serve as the base for more advanced techniques, such as holographic projections and even Black Panther’s sand table. A link to download the Unity package for this tutorial…
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Sprite Doodle Shader Effect
This online course will teach you how to recreate a popular sprite doodle effect using Shaders in Unity. If this is an aesthetic that you want in your game, this tutorial will show you how to achieve it without the need to draw dozens of different images. Such a style has become increasingly popular over…
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Parallax Shaders & Depth Maps
In the previous part of this series, Inside Facebook 3D Photos, we have explained how modern mobile phones are able to infer depth from pictures. Such a piece of information is stored in a depth map, which is used for a variety of effects. From blurring the background to three-dimensional reconstruction, this type of technology will…
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Inside Facebook 3D Photos: Parallax Shaders
In the past few months, Facebook has been plagued filled with 3D photos. If you have not had the chance to see one, 3D photos are images inside a post which gently change perspective as you scroll the page, or as you move your mouse over them. A few months prior to their introduction, Facebook had…
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Shader Showcase Saturday #11: Return of the Obra Dinn
Most indie developers might know Lucas Pope as the developers of the critically acclaimed Papers, Please. Thanks to its simple, yet thoughtful mechanics, Papers, Please helped to shape an entirely new genre of video games. And it even inspired a short film with the same name. Despite its success, one of the most recurring criticisms the game has…
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Shader Showcase Saturday #10: Fortnite Procedural Animations
It is no mystery that Fortnite has now become one of the most successful computer games of all time. While many see it as a case study for excellence in marketing and game design, the game itself features some very interesting shader effects. From a Technical Artist perspective, the most striking effect featured in Fortnite is the…
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Shader Showcase Saturday #9: Interior Mapping
If you have been on Twitter this past week, you might have seen videos of the new Spider-Man, developed by Insomniac Games. The game has been praised for its stunning visuals and exceptional attention to detail. One effect, in particular, has captured the players’ attention. It appears that you can see inside every single window of every building.…
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Shader Showcase Saturday #8: Subsurface Scattering
If you ever placed a strong light source behind your hand, you might have noticed how light is able to filter through the skin. Even more interesting is the fact that light “travels” inside the skin, and can sometimes make the entire hand glow. This optical phenomenon is called subsurface scattering (or SSS) and is caused…
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Shader Showcase Saturday #7: Billboard Impostors
Some of the readers might have heard of a game called Duke Nukem 3D. Released in 1996, it was one of the first 3D games I had the chance to play. An interesting feature of that game is that most of the interactive elements (including the enemies) were not actually 3D. They were 2D sprites rendered…
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Shader Showcase Saturday #6: Dynamic Snow
After two previous instalments of Shader Showcase Saturday focused on wind and rain, talking about snow was simply unavoidable. Creating realistic snow is a serious challenge, which will be further explored in the following months. This week, we focus on how shaders can be used to add snow to an existing scene. Most of the references shown…