This tutorial will teach you how to create non euclidean cubes in Unity, giving the illusion that each face is a door onto another dimension. This post is part of a series of tutorials on impossible geometries.
This effect can be seen in many game, most notoriously Antichamber which uses it extensively.
- Step 1. Stencil Theory
- Step 2. The stencil mask
- Step 3. The stencil geometry
- Step 4. Putting all together
You can download the Unity package here.