Tag: sin

  • Gamedev Pronunciation Guide

    Gamedev Pronunciation Guide

    Introduction If you are working in the field of Computer Science, chances are you might have encountered quite a lot of technical terms and foreign names, such as Dijkstra and Nyquist. And chances are that you have learnt a good part of them solely from books. And there is nothing more embarrassing than being in…

  • A Gentle Primer on 2D Rotations

    A Gentle Primer on 2D Rotations

    This tutorial will introduce rotations, translations and other affine transformations. This knowledge is essential not just for 2D games, but also to understand Quaternions and transformations in 3D games. This first post of the series is a gentle primer on 2D rotations.

  • Protected: Practical trigonometry for 2D games

    There is no excerpt because this is a protected post.