Tag: shading

  • Volumetric Rendering: Surface Shading

    Volumetric Rendering: Surface Shading

    This third instalment on Volumetric Rendering will explain how to shade volumes in a realistic fashion. This essential step is what gives three-dimensionality to the flat, unlit shapes that have been generated so far with raymarching. You can find here all the other posts in this series: The full Unity package is available at the end of this article. 📦