Volumetric Rendering: Surface Shading

Volumetric Rendering: Surface Shading

This third instalment on Volumetric Rendering will explain how to shade volumes in a realistic fashion. This essential step is what gives three-dimensionality to the flat, unlit shapes that have been generated so far with raymarching.

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You can find here all the other posts in this series:

The full Unity package is available at the end of this article. 📦

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