Tag: rendertexture
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How to Use Shaders for Simulations
This series of tutorials will teach you how use shaders for simulations; in particular how to use them to simulate fluids. This first post will focus on how to continuously process a texture using a shader. This technique is at the heart of most simulations and will be used in this series to implement shaders that simulate smoke and…
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Screen shaders and image effects in Unity3D
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Part 1, Part 2, Part 3, Part 4, Part 5, [download the Unity3D package] If you are using Unity3D you may be familiar with image effects. They are scripts which, once attached to a camera, alter its rendering output. Despite being presented as standard C# scripts, the actual computation is done using shaders. So far, materials have been applied…