How to Simulate Cellular Automata with Shaders

This post will show how to simulate cellular automata using shaders. The popular cellular automaton developed by John Conway, Game of Life, will be used as an example for this tutorial. To learn how to set up your project, check out the first two parts of this tutorial: How to Use Shaders For Simulations and How to Simulate Smoke with Shaders.

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How to Use Shaders for Simulations

This series of tutorials will teach you how use shaders for simulations; in particular how to use them to simulate fluids. This first post will focus on how to continuously process a texture using a shader. This technique is at the heart of most simulations and will be used in this series to implement shaders that simulate smoke and liquids.

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