Tag: featured shaders
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Topographical Maps in Unity: Edge Detection
This tutorial will teach you how to recreate a very popular effect in games: topographical maps. This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible: In this second part, we will focus on the edge detection algorithm that will be used to draw…
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A Journey Into Journey’s Sand Shader
This is the first part of the online series inspired by the sand rendering of Journey. Join me in this journey into the secrets that made Journey’s sand shader so iconic.
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Volumetric Rendering
This is the first part of a Unity tutorial dedicated to Volumetric Rendering, raymarching and signed distance fields. These techniques allow us to overcome the biggest limitation of modern 3D engines, which only let us render the outer shell of an object. Volumetric rendering enables the creation of realistic materials that interact with light in a complex way, such as fog, smoke, water…