Tag: trigonometry
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Inverse Kinematics in 2D – Part 2
You can read the rest of this online course here: A follow-up that focuses on 3D is also available:
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Inverse Kinematics in 2D – Part 1
If you have been following this blog for a while, you might have noticed some recurring themes. Inverse Kinematics is definitely one them, and I have dedicated an entire series on how to apply it to robotic arms and tentacles. If you have not read them, do not fear: this new series will be self-contained,…
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A Gentle Primer on 2D Rotations
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in MathsThis tutorial will introduce rotations, translations and other affine transformations. This knowledge is essential not just for 2D games, but also to understand Quaternions and transformations in 3D games. This first post of the series is a gentle primer on 2D rotations.
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Protected: Practical trigonometry for 2D games
There is no excerpt because this is a protected post.