Game Barcode: A Study of Colours in Games

This tutorial shows how to download videos from YouTube and to process their frames with Python; I have used this technique to create game barcode, an image created by sorting the colours in each frame of a particular video. You can see some of most intriguing here:

This tutorial is divided in four parts:

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The most anticipated platform games

Rain World | Videocult | website | devlog | steam

When a game is on TIGsource, there’s a good heuristic for its future success: the number of pages its devlog has. The original post about FEZ, for example, counted 127 pages. Rain World, on the other hand, is getting dangerously close to 200. When a game is able to generate so much discussion, is hard to imagine anything but success in its future. Set in a post-apocalyptic future, Rain World asks you to accomplish a simple task: to survive. The eerie world is surrounded by glowing lizards and skeleton vultures. The developers or Rain World have been open about the different techniques they’re using in the game, including the secrets behind the super smooth movements of the main protagonists: the slugcats. Yes slugcats: agile creatures with bodies as flexible as slugs, simulated with real physics and rendered as meshes. A very early demo of the game has been made available to the backers who helped Rain World being funded on Kickstarter.

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