Tag: titan souls

  • World Building Through Fictional Languages

    World Building Through Fictional Languages

    Every serious game developer knows that world building is an integral part of the process that creates a truly immersive experience. There are a variety of techniques that can be used to achieve this: from presenting the backstory of your player with a wall of text, to clever level design tricks known as environmental storytelling.…

  • Game Barcode: A Study of Colours in Games

    Game Barcode: A Study of Colours in Games

    This tutorial shows how to download videos from YouTube and to process their frames with Python; I have used this technique to create game barcode, an image created by sorting the colours in each frame of a particular video. You can see some of most intriguing here: This tutorial is divided in four parts:

  • The most anticipated platform games

    Rain World | Videocult | website | devlog | steam When a game is on TIGsource, there’s a good heuristic for its future success: the number of pages its devlog has. The original post about FEZ, for example, counted 127 pages. Rain World, on the other hand, is getting dangerously close to 200. When a game is able to generate so much discussion, is hard…