The World Generation of Minecraft

This is a companion article to the documentary about the world generation of Minecraft, which you can see below. This is a chance to expand on the content, including more information and resources that was not possible to include in the original 45 minutes of the video.

Have you ever wondered how many grains of sand are on this planet? Well …a rough estimate is… over 7 quintillion! That’s a 7 followed by 18 zeros. And yet, that’s not even half the number of the unique words in Minecraft. So how does Minecraft—and other games like it—build such complex, beautifully crafted yet fully procedural worlds? This article will explore how the game generates its worlds: from its tallest mountain, to its deepest cave. Welcome to the World Generation of Minecraft.

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Topographical Maps in Unity: Edge Detection

This tutorial will teach you how to recreate a very popular effect in games: topographical maps.

This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible:

In this second part, we will focus on the edge detection algorithm that will be used to draw the contours of the terrain.

A link to download the full Unity package is also available at the end of the tutorial.

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Topographical Maps in Unity: Terrain Shading

This tutorial will teach you how to recreate a very popular effect in games: topographical maps.

This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible:

A link to download the full Unity package is also available at the end of the tutorial.

Continue reading