Tag: sss
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Fast Subsurface Scattering in Unity (Part 1)
Most (if not all) optical phenomena that materials exhibit can be replicated by simulating how the individual rays of light propagate and interact. This approach is referred in the scientific literature as ray tracing, and it is often too computationally expensive for any real-time application. Most modern engines rely on massive simplifications that, despite being…
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Fast Subsurface Scattering in Unity (Part 2)
This is the second part of the tutorial on Fast Subsurface Scattering in Unity. This post will show a working implementation of this effect. This is a two part series: At the end of this post, you will find a link to download the Unity project.