
This tutorial will teach you how to recreate a very popular effect in games: topographical maps.

This is a two-part series, which will cover all the necessary aspects—from the Maths to the shader code—to make this possible:
In this second part, we will focus on the edge detection algorithm that will be used to draw the contours of the terrain.
A link to download the full Unity package is also available at the end of the tutorial.
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