
After two previous instalments of Shader Showcase Saturday focused on wind and rain, talking about snow was simply unavoidable.
Creating realistic snow is a serious challenge, which will be further explored in the following months. This week, we focus on how shaders can be used to add snow to an existing scene. Most of the references shown in this post will not be photorealistic. We will show on how to simulate photorealistic snow and frost in a few weeks. If you cannot wait, I would strongly advise having a look at Winter Suite. It contains some of the most realistic shaders for snowy and frosty surfaces.
As you can see from the image above, it supports translucency, subsurface scattering and the shimmering effect that is typically seen in snow.
I have also dedicated a proper tutorial on snow shading, which you can find in the article titled Surface Shading in Unity. Continue reading