Tag: hue
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Accessibility in Videogames
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in DiscussionThis article will focus on how to design accessible videogames for players living with a disability. The idea came after writing a long thread on Twitter which focused on accessibility design. If this is a topic that interests you, and you want to learn what you can do to make your videogames more accessible, keep…
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Accessibility Design: Color Blindness
The filter This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial. This is how a player affected by red-green colour blindness (protanopia) might see…
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The most anticipated platform games
Rain World | Videocult | website | devlog | steam When a game is on TIGsource, there’s a good heuristic for its future success: the number of pages its devlog has. The original post about FEZ, for example, counted 127 pages. Rain World, on the other hand, is getting dangerously close to 200. When a game is able to generate so much discussion, is hard…
