This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial. This is how a player affected by red-green colour blindness (protanopia) might see it:
The image effect provided in this tutorial will help you understand which parts of your game are harder to see for color blind users.
If you like your pixels big, Darkside Detective is the game for you. Developed by the incredibly talented Paul Conway, is a dark (yet charming) point and click adventure. By cleverly mixing pixelated characters, fake shadows and soft lights, it manages to create a very modern atmosphere which still blinks at the best retro games. To make this game even better, Ben Prunty is working on its music; yes, THAT Ben Prunty who composed the OST for FTL. The game also features some guest writing from Brenda Romero. Compared to how traditional games are released, Darkside Detective will come out in seasons, much like a TV series. The first one, “Deadbeats in Downtown“, is planned for later this year and it will feature five different cases.