Tag: fez
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World Building Through Fictional Languages
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Every serious game developer knows that world building is an integral part of the process that creates a truly immersive experience. There are a variety of techniques that can be used to achieve this: from presenting the backstory of your player with a wall of text, to clever level design tricks known as environmental storytelling.…
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A practical tutorial to hack (and protect) Unity games
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If there’s a term which is often misunderstood, that’s for sure hacking. When it refers to softwares, it usually gets a negative connotation which smells of piracy and copyright infringements. This post will not cover any of these topics; quite the opposite, I strongly discourage readers from taking any action which will damage (directly or indirectly) other developers. That said:…
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The most anticipated platform games
Rain World | Videocult | website | devlog | steam When a game is on TIGsource, there’s a good heuristic for its future success: the number of pages its devlog has. The original post about FEZ, for example, counted 127 pages. Rain World, on the other hand, is getting dangerously close to 200. When a game is able to generate so much discussion, is hard…