Accessibility in Videogames

This article will focus on how to design accessible videogames for players living with a disability. The idea came after writing a long thread on Twitter which focused on accessibility design.

If this is a topic that interests you, and you want to learn what you can do to make your videogames more accessible, keep reading!

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Accessibility Design: Color Blindness

The filter

This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial. This is how a player affected by red-green colour blindness (protanopia) might see it:

The image effect provided in this tutorial will help you understand which parts of your game are harder to see for color blind users.

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