This article will focus on how to design accessible videogames for players living with a disability. The idea came after writing a long thread on Twitter which focused on accessibility design.
If this is a topic that interests you, and you want to learn what you can do to make your videogames more accessible, keep reading!
This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial. This is how a player affected by red-green colour blindness (protanopia) might see it:
The image effect provided in this tutorial will help you understand which parts of your game are harder to see for color blind users.